GAME DESIGN USING ICT

This workshop will introduce you to games in education. You will encounter the approaches of learning with games, presented together with a number of educational games already created to enrich the pedagogical process, and learning by creating games, where you will learn about the tools H5P, Wordwall, Moodle plug-ins, Snap! and Unity.
Tadeja Nemanič, Mateja Bevčič, Sara Drožđek, Sanja Jedrinović, Anja Luštek, Ana Žabkar Šalić, Jože Rugelj
1 December - 8 December 2021
Mateja Bevčič
This workshop is designed to introduce games in education. In addition to an introduction and a conclusion, it consists of 3 sections:
- Games in Education
It offers a brief overview of behavioural theories in education, their development and main concepts, and the ways in which the main concepts of these theories are integrated into games. Examples of the use of educational games in the pedagogical process and a collection of different resources are provided. A comparative analysis of the tools is also presented, and the tools will be presented in more detail in the following chapters.
In this section you will look at the materials, resources and guides, take the H5P quiz and participate in the discussion.
- Learning through games
You will learn about the approach of learning with games, the types of games and the preferred use of games in the teaching process. You will have the opportunity to watch an interesting lecture on play styles and the different influences of games on students. You will also be able to see a list of different serious educational games for specific areas of learning and teaching.
In this section you will look at materials, resources and guides, solve the drag and drop material and the H5P quiz, submit the assignment and participate in the discussion.
- Creating games in the educational process
You will learn about the game-based learning approach and the SADDIE method for developing and creating educational games. You will also learn about examples of good practice, where you will see how the approach and method can be integrated into the learning process. You will see a list of tools for creating games that require the most basic programming skills (Snap!, Unity) and tools that do not require programming skills (H5P, Moodle, Wordwall, Edmodo).
In this section you will look at the materials, examples and guides, submit an assignment and participate in the discussion.
Objectives of the online workshop:
- to learn about behavioural theories in relation to games;
- to learn about game-based learning theory, types of games and the purpose of games in education;
- to learn about the game-based learning approach;
- learning about ICT for game creation.
Conditions for recognition of the online workshop:
- You are welcome to participate in the various activities (e.g. discussion) of the individual sessions during the workshop period, most of which are recommended and not all of which are compulsory.
- It is compulsory to take the quiz at the end of the first topic during the workshop period.
- Participation in at least one of the discussions offered is compulsory during the announced workshop period.
- Successful completion of the activities at the end of each topic is compulsory during the announced workshop period.
- At the end of the workshop, it is compulsory to complete a survey in order to obtain feedback from the participants as a basis for optimising future editions of the online workshop.
After successfully completing all activities, participants will receive a certificate in the online classroom and, a few days after the end of the course, a certificate of completion of the pedagogical training by post (to the faculty).